Saturday, March 5, 2011

Premature Nostalgia

Is the journey more important than the destination?

I wrote the rather worn saying down, describing the development of KS. Then I started doubting its validity. KS has been a long and meandering journey, and we've done and come across a lot of stuff that's secondary to the development of the game itself. We have oekakis, fan arts, side projects a lively community that we try to participate in, plus our own insular circle in which we watch terrible movies over the internet or attempt to talk shop about the visual novel medium. What value can be placed to these secondary things, assuming that they don't directly bring KS closer to completion? Is it a waste of time to do KS-related things that are not developing KS, such as writing this blog?

As for the biggest secondary thing, I think the community, both 4LS's own and the greater KS community, are terribly empowering for the project itself. People often wonder how come the project hasn't died yet. It hasn't died because we are stubborn, but more importantly, it hasn't died because people care about it. Community is important.

Ultimately, the journey and destination are inseparable. Without that game release to aim for, we'd just be jerking around pointlessly, but after all the stuff that's going on, that release is a pretty sweet reward at the end of the road. One gives meaning to the other.

- Aura

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